Objective: be the first collecting the key (01.01.2000) & reaching the centre of the board
- moving/acting by turns -
Each player moves according die roll with her/his hero, trying to make her/his way from the outer to the inner circles. During this path you move along spaces where you have to draw cards (action/events); collecting numbers/cyphers you are challenged/blocked by the so called 'Whytooky', a bad spirit. To master this spirit use your action cards.
remarks:
game was published short before millennium change - raising awareness for upcoming challenges. Game was produced by Ravensburger.
Children's Game, Dice, Fantasy, Racing · Dice Rolling, Open Drafting
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