← Code Kakuro Layer by Layer
Code Kakuro

Code Kakuro 2006

Design Conceptis Puzzles Art (Uncredited) Publisher Jumbo
7.0 /10
BGG rating
1–4
Players
10–45
Minutes
8
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Code Kakuro

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Each player receives 2 score counters of one color and places them on the game board. Place the hourglass next to the game board. Choose any kakuro and place it in the magic board. The rules of the game: Each player now has 1 minute, clockwise, to place numbers on the board. The time is measured by the hourglass. Players receive points as follows:

1 point for each correct number 3 points for each number that completes a group

Example: If a player places 2 numbers correctly on the board and another number that completes a group, he receives 5 points for it (2 points for the 2 numbers and 3 points for the number that completed the group).

The bonus points are awarded only if the player can complete a full group within his minute (there are no bonus points for completing a group already partially placed by other players).

If a player places a number incorrectly, his turn ends immediately. In addition, the wrong number is removed from the board again. The player who notices a wrongly placed number receives the number of points for a correctly placed number. The game ends when the Kakuro is completely solved. The player with the highest score wins the game.

_________________

One year earlier in 2005 JUMBO started the mini-series of 'Japanese Cult Riddle Games' with Code Sudoku.

Filed Under

Categories
BGG ratings
2
BGG data
refreshed Sep 5, 2026