Codenames: Duet 2017
Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for Codenames: Duet
All 21 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
18 on record
Codenames: Fairy Tales Expansion Pack
Codenames: Sci-Fi Expansion Pack
Codenames: Bonus Pack – Schweiz
Código Secreto: Expansión promocional Argentina
Tajniacy: Agenci na kwarantannie
Código Secreto: Expansão promocional Brasil
Código Secreto: Expansão promocional Portugal
Código Secreto: Expansión promocional Américas
Tajniacy: Fantastyczne Światy
Codenames: Bonus Pack – Through the Ages
Codenames: Cartes promo – Univers Geek
Tajniacy: Obcy Agenci
Codenames: Bonus Pack – Board Gaming (English)
Tajniacy: Nowi Agenci
Tajniacy: Sami Nieswoi
Codenames: Authors & Games
Codenames: Bonus Pack – CGE Games
Codenames: Cartes promo – Personnalités
About the Game
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)
To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.
Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.
Filed Under
- Categories
- Mechanics
- Family
- Also known as
- Codenames: Duet XXL · Codenames: Duett · Codenames: Duo · Código Secreto: Dueto · Código Secreto: Dúo · Fedőnevek: Négyszemközt · Krycí jména: Duet · Krycie mená: Duet · Nome in Codice Duetto · Nume de cod Duet · Nume de Cod: Duet XXL · Tajniacy: Duet …
- BGG ratings
- 27,147 · geek rating 7.23
- BGG data
- refreshed Sep 7, 2026