Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+ 2006
Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
1 on recordAbout the Game
Cold War Commander is a wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours. Suitable for any scale miniatures from 2mm right up to 28mm and no re-basing required.
The rules come as a 140-page A4-sized bound book with over 60 full color pictures. These feature real miniatures as you see them on the gaming table. You also get a double-sided A4-sized quick reference sheet.
The main features of the game include:
Command system that emphasizes the fog of war in a simple but effective manner. The same mechanism for casualty resolution throughout. Rules for infantry, tanks, artillery, aircraft, helicopters, missiles, engineers and fortifications. Flexible figure ratio meaning a base of infantry represents either a section or a platoon. Minimal set-up time - simply assemble your forces and play. Unique points system that allows for unequal forces but an equal chance of victory. 33 well-presented army lists for 28 nations covering 12 conflicts. 16 generic scenarios suitable for any nation & theater plus a simple campaign system. Suitable for solo, 2-player & multi-player games at home, club, or tournament. One double-sided quick reference sheet included. No supplements - all you need to play in one book.
Filed Under
- Categories
- Mechanics
- BGG ratings
- 61 · geek rating 5.55
- BGG data
- refreshed Sep 7, 2026