Command at Sea: 5th edition – War at Sea 1926-1955 2025
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Expansions & Promos
11 on record
American Fleets: The United States Navy in World War II
Arctic Fleets: The Navies of Finland, the Netherlands, Norway, and the Soviet Union in WW II
Mediterranean Fleets: The Italian, Greek, Turkish and Yugoslav Navies in WWII
The Naval SITREP: The Journal of Naval Miniatures Wargaming #70
Baltic Arena: Scenarios for WWII Naval Warfare in the Baltic Theater
Birth of the People's Liberation Army Navy: May 1950 - November 1965
Rising Sun: The First Half of the Pacific War
Steel Typhoon: The Second Half of the Pacific War November 1943 - September 1945
Supermarina II: The Second Part of WW II in the Mediterranean, July 1941 to August 1942
Supermarina I: The First Part of WWII in the Mediterranean, June 1940 to July 1941
The Naval SITREP: The Journal of Naval Miniatures Wargaming #69
About the Game
Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command.
CaS emphasizes technical and historical accuracy using a streamlined, easy to follow rules structure that keeps the action fast-paced and fun. Combat resolution is built around a single die roll philosophy that keeps the players focused on the battle and not on the mechanics of the rules.
Command at Sea allows the player to experience the kind of decisions that a ship or battle group commander must make when he fights a sea battle during World War II. Victory depends on making the right decision at the right time. CaS is more than just a game, it is an accurate simulation. The models that make up the heart of CaS are based on historical technical data and extensive operational analysis. Tactics that were successful in actual battles will also work in CaS.
Some key points about the CaS game system are:
Detailed but simple gunnery system Elegant torpedo rules including a lead angle solver Accurate armor model including torpedo protection systems Realistic damage results with varying degrees of severity for fire and flooding Historically accurate modeling of sensors (radar, HFDF, sonar & visual) Innovative aircraft rules which facilitate rapid resolution of mass air attacks Simplified procedure for depth charge attacks Sidebars provide historical background and a description of some of the matematical models used to calculate game values.
Our goal in designing Command at Sea was to make World War II naval combat as exciting and fast as possible, but without compromising historical accuracy or losing the tactical "feel" of the game. We believe we did just that, but we invite you the players to "assume the watch" and judge for yourselves just how well we hit the target.
—description from the publisher
Filed Under
- Categories
- Mechanics
- Family
- BGG ratings
- 2
- BGG data
- refreshed Sep 5, 2026