Community Cats

Community Cats 2026

Design Manda Shafer Publisher (Self-Published)
1
Players
45–60
Minutes
12
Age

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About the Game

Community Cats puts you in the role of a rescuer facing a neighborhood overrun with stray cats. In this solo game, you manage limited time and resources against a growing population, using mechanics that mimic real-world Trap, Neuter, and Return (TNR) practices. It's a game of careful planning and meaningful trade-offs with a theme rooted in how cat rescue actually works.

Each of the six cat colonies on the gameboard, plus the wandering cat track, begins with two cat cubes. At the end of each round, any colony with more than one cat that has not been trapped, neutered, and returned will gain a new cat cube. The player has ten rounds and five actions per round, represented by time tokens, to buy equipment, trap cats, and take them to the clinic. Money is limited to cover both upgrades and visits to the veterinarian clinic.

Players roll dice equal to the number of traps they have to capture the cats in the colony. Event cards help the player along the way with benefits like extra traps, lines of credit, and a volunteer. Players win when all the colonies have been stabilized and can no longer produce new cat cubes. However, if they run out of cubes from the bag or the wandering cat track fills up, they will lose.

—description from the publisher

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Categories
Mechanics
BGG data
refreshed Oct 16, 2026
On LayerUp since
Oct 16, 2026