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Container Dice

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About the Game

Any participant starts the game, then they take turns. In his turn, the participant throws the dice two times consecutively. The first throw determines how long a block of cells it should place on the game plan. The second roll determines the number of such blocks that it should place. The participant places blocks horizontally or vertically by crossing out the cells included in this block on the game plan. The thickness of the block is always one cell, the block can start from any cell, the blocks can touch the ends or sides, but cannot intersect or be placed on top of each other, the block cannot be curved, the block cannot go beyond the game plan. The participant continues to roll the dice and place blocks as long as he can place blocks on the game plan. As soon as this opportunity disappears, he finishes the game and counts the number of penalty points, which is equal to the number of unclosed cells. The winner is the participant who scored the least penalties.

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refreshed Sep 8, 2026