← Contiguity Layer by Layer
Contiguity

Contiguity 2007

Design Richard Hutnik Publisher (Web published)
6.0 /10
BGG rating
2
Players
0
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Contiguity

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Number of players: 2

Object of the game: Connect all of pieces into one orthogonally connected contiguous group of pieces.

Equipment: Game board (each number space of outer ring is divided up into four spaces). 6 red disks. 6 white disks.

White goes first. Randomly pick who will play white.

Each player alternates turns moving one of their pieces until one player wins.

Pieces have two types of moves, a slide or a jump: A slide move consist of moving a piece vertically (towards the inside of the outer track or towards the outside) or horizontally (to a space of a larger or smaller number) an unlimited number of spaces until it lands on a desired empty space. A piece may slide through multiple empty spaces but NOT an occupied space. A piece also may not land on the same space it started its turn on.

A jump move consists of a piece jumping over a single piece of either player, vertically or horizontally and landing on an empty space. A jump is like a slide, except the jumping piece is sliding through an occupied space. A piece may not jump over more than one piece. Ending the Game

The first player to get all 6 of his pieces into one orthogonally connected contiguous group of pieces (vertically and/or horizontally adjacent) wins the game.

Filed Under

Categories
Family
BGG ratings
1
BGG data
refreshed Sep 6, 2026