Control: The Fates of the World

Control: The Fates of the World 2017

Design Dallas Tucker Publisher (Web published)
4.0 /10
BGG rating
2
Players
10–30
Minutes
12
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Control: The Fates of the World

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

You are a Prime Mage. Unfortunately, so is your opponent. Your opposing wills for the fate of the world will have to be resolved as they always are, where kings are pawns, on the board populated by the Souls of millions, in this broad land under the sun.

Control was designed with the idea that the best part about playing card games is playing cards. You and your opponent each bring a 14 card deck to the table. There are a total of eight possible colors of cards to make your deck from. On your turns, you can play as many cards of two colors as you want, and once per game you may switch you hand and your deck. This means that you could play all of your cards on your first turn (if you made a two color deck).

However, you would lose the game. To win, you must cause your opponent to have zero cards in her deck. This means that you have to strike the right balance in how many cards you play and when you play them.

The game has full color cards for print and play, printer friendly cards, and a Tabletop Simulator module.

Filed Under

Categories
Mechanics
BGG ratings
3
BGG data
refreshed Sep 5, 2026