Convoy: Deadly Waters – The Gibraltar Run 1941-1942

Convoy: Deadly Waters – The Gibraltar Run 1941-1942 2010

Design Mal Wright Publisher Clash of Arms Games
7.4 /10
BGG rating
2.5
Weight
2–4
Players
2
Best at
180
Minutes
14
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Convoy: Deadly Waters – The Gibraltar Run 1941-1942

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

From the publisher web page

Convoy: Deadly Waters - The Gibraltar Run 1941-1942 is an Operational-Tactical level Nautical wargame of the Battle of the Atlantic in WW2. Combining large-scale map movement with a fast-play set of tactical rules, the game lets players follow a convoy from embarkation to destination in a single play session.

In the "map game", convoys move in eight-hour operational turns, rolling for engagements with U-boats, blockade runners, raiders, and even weather. A large-scale map and tables generate one or more events each turn. Some events are resolved immediately with a few die rolls. Others, such as attacks by U-boats or raiders are resolved with the fast-play tactical rules.

The Battle of the Atlantic is broken down into several areas and periods, each covered in a seperate map/game module. Convoy: Deadly Waters is the first such module, covering the Gibraltar Run from January 1941 through December 1942. Each module includes a CD-ROM with full-color damage cards for all the ships and subs needed for convoy battles in that period.

Convoy will be supported by other map games currently under development. These cover other parts of the Battle of the Atlantic as well as the desperate Murmansk/Soviet lifeline. Designed by Mal Wright, the game system incorporates Mal's thorough research of published sources including interviews with veterans from both sides of the conflict, and illustrates the operational realities of the Battle of the Atlantic.

Both the map game booklets and tactical rules emphasize simplicity and fast play. Accompanied by sidebars and historical background, they are an excellent introduction for a gamer new to naval warfare, or one who wants to deepen his understanding of this critical naval campaign.

Filed Under

Categories
Mechanics
BGG ratings
15