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Cossacks 2011

Design Lloyd Krassner Publisher Warp Spawn Games
5.0 /10
BGG rating
2.0
Weight
2–4
Players
0
Age

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About the Game

A card game for 2-4 players in which players take on the roles of the Cossacks and their enemies!

Players share a common deck comprising 20 suits. Each suit has 3 cards. The cards have 7 basic characteristics: Enemy, Disaster, Men, Control, Action, Fight and Victory. Each suit performs one or two of these basic characteristics.

There is a common set of Victory Tokens (VT) and Cossack Tokens (CT) and one Hetman Token (HT).

Each player takes the role of one Cossack enemy: Russians, Poles, Ottomans, or Tatars.

Players take turns with each turn comprising 7 Phases:

1. Fate Phase - You draw 3 cards. You may discard a control card to draw 2 additional cards.

2. Sich Phase - You may trade cards, CT, and VT with other players.

3. Control Phase - You may discard a control card to gain possession of the Hetman Token. - You may discard a disaster card to cause a target player to discard 3 random cards from his hand.

4. Cossack Phase - You may discard men cards: If you discard 2 men cards gain 3 cossack tokens (CT); 3 men cards gain 5 CT; 4 men cards gain 7 CT and so on. Add 1 CT if one or more cards are from the same suit.

5. Raid Phase - To go on a raid, you must be the current Hetman and you must discard 1 enemy card and 1 action card, otherwise skip this phase. - You cannot play an enemy card corresponding to the role that is yours. - Roll 3 dice and add them up to get a raid total. Subtract this total from the number of CT you have. If the result is positive gain that many VT. If the result is negative, lose that many VT. - You may discard a fight card to cause a 1 of the 3 dice to be rerolled or to cause a roll to be reduced by 1. - Discard all your CT. - If you won, the player with the role of that enemy loses VT equal to the amount you gained.

6. Glory Phase - If you are the current Hetman gain 1 VT. - If you went on a successful raid last phase you may discard 1 victory card to gain 1 VT, 2 victory cards to gain 3 VT, 3 victory cards to gain 5 VT and so on. - You may also play an enemy card of the same suit of the enemy card you played in Raid Phase: Gain 3 VT for each such card played.

7. End Phase - Discard an enemy card or reveal your hand to all players. - Max 10 CT. Discard excess CT. - Max Hand size is 4 cards. Discard excess cards.

The first player to accumulate 35 Victory Tokens wins the game.

Filed Under

Categories
Mechanics
BGG ratings
1
BGG data
refreshed Sep 7, 2026