Counterfeiters: Action Improvements

Counterfeiters: Action Improvements 2018

Expansion of Counterfeiters

6.6 /10
BGG rating
2.0
Weight
2–4
Players
35
Minutes
13
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Counterfeiters: Action Improvements

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

This promo pack adds 10 cards to Counterfeiters. Action Improvement cards are chosen at the start of the game; they are NOT shuffled into the black market stack. Beginning with the starting player and going in clockwise order, players will each take a turn choosing one of the available cards. Then, starting with the last player and going in counter-clockwise order, each player will select one more card. Any cards remaining will not be used in this game.

The Action Improvement cards are marked according to player count. You will use 5 Action Improvement cards for a 2-player game, and 7 for a 3-player game. 4-player games will use all 10 Action Improvement cards. Players must place their selected Action Improvements face-up in front of them on the table, and visible to all players.

Each Action Improvement card may be used once per game, on a player’s own turn, in order to improve a specific action. Only one Action Improvement card may be used on a given turn. Once one of these cards has been used, turn it facedown.

—description from the publisher

Filed Under

Categories
Mechanics
BGG ratings
20
BGG data
refreshed Sep 7, 2026