Critter Commandos

Critter Commandos 1989

5.8 /10
BGG rating
2.0
Weight
2–16
Players
10
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Critter Commandos

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

CRITTER COMMANDOS is a game of squad level (and larger) combats that occur in a universe gone mad. All the combatants are modeled after Saturday morning cartoon characters, and that the damage caused by the weapons isn't really real! Each bit of damage puts a "hole" in the character (just like a cartoon!), and when they've taken enough holes, they are out of the game. But they come back for the next episode, safe and sound!

This game is intended to be a fast and fun introduction to the world of miniatures games. Each soldier has an INDEX that tells you how fast it is, how smart it is, how well it can shoot, and more. They also have a list of whatever weapons they carry. Using this, you as the player control how the battle unfolds, and try for ultimate victory.

The combat is quick-paced and east to learn. It uses a single roll on a ten-sided die to figure out any combat. The emphasis is on fun and excitement, not massive tomes of over complicated, supposedly "realistic" systems that bog down in too much detail.

In 1992 a supplement with roleplaying rules was released, see the RPGGeek entry Critter Commandos Compendium.

Filed Under

Categories
Mechanics
BGG ratings
14
BGG data
refreshed Sep 7, 2026