Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for Cthulhu Wars: Dire Azathoth
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
Dire Azathoth is a new Independent Great Old One expansion.
How to Awaken Dire Azathoth: Control a Gate on an enemy Faction's Start Area. Pay 10 Power, and place Dire Azathoth into the Area.
Combat: Roll a die. Dire Azathoth's Combat rating is equal to the result of the roll.
Mindless Destruction (Post-Battle): Any Faction Battling in Dire Azathoth's Area gains his choice of either 1 Doom or 1 Power for every Unit that Faction Kills or Eliminates in that Battle. (Dire Azathoth need not be involved in the Battle).
Spellbook - Dire Azathoth.pngSpellbook - Dire Azathoth (The Blind Idiot God).png Spellbook Requirement: As an Action, pay 20 Power. The Blind Idiot God (Game Over!): Immediately win the game, even if you do not have all 6 Faction Spellbooks or the most Doom.
Filed Under
- Categories
- Mechanics
- Family
- Also known as
- Cthulhu Wars: Immonde Azathoth
- BGG ratings
- 44 · geek rating 5.54
- BGG data
- refreshed Sep 7, 2026