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[DECOY]

[DECOY] 2026

2–99
Players
1–4
Minutes
12
Age

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Expansions & Promos

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About the Game

Your cover is in place. Your mission, delivered.

From this moment on, the party is an operation.

Every Agent at this table carries a Signal: a behavioural routine to maintain without fail. Every Agent has a Mission: a discreet objective to complete before the final Debrief.

Nobody knows who is doing what. Everyone is watching everyone.

The party looks normal. It is not.

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How it's played: At setup, everyone privately draws 2 Signal cards (each with two possible objectives) and picks one Active Signal to perform all night, keeping a Backup Signal in reserve. Each Agent also draws a Mission to complete discreetly and a Decoy card, a false lead they're trying to get rid of. There are no turns: throughout the party, everyone simultaneously performs their Signal, works on their Mission, watches other Agents for patterns, and tries to offload their Decoy by baiting wrong accusations. Anyone can accuse anyone else, at any time, on their Active Signal or their Mission. A correct accusation captures the card; a wrong one lets the accused agent hand the accuser a Decoy.

How it's won: At the agreed end time, everyone reveals their hand. Personal and captured Signal cards score +2 each, a completed and unrevealed Mission scores +4, captured Missions score +2 each, and every Decoy still in your pocket costs -1. Highest total wins, and the top 3 is announced during the debrief.

—description from the designer

Filed Under

Categories
Mechanics
BGG data
refreshed Sep 8, 2026
On LayerUp since
Aug 9, 2026