DUNE: Return to the Sietch 2009
Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for DUNE: Return to the Sietch
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
The setting is Arrakis, Dune the desert world. You are a group of Fremen out on the sands. On your return journey to the sietch a member of your party spots worm sign on the horizon, you run towards home, but before you know it the massive sandworm has headed you off and now stands between your group and the sietch.
Basically: Get as many of your group as possible safely to the sietch. To do this you must avoid the moving sandworm. You receive points for each Fremen you return safely to the sietch. Aside from the regular members in your party are 2 elders and 1 sietch leader. These score more points if returned safely to the sietch.
Filed Under
- Categories
- Mechanics
- BGG ratings
- 14
- BGG data
- refreshed Sep 21, 2026