A fellowship of heroes stands against a dreadful dragon. Players cooperate to defeat the dragon before it defeats them. Rules are setting-agnostic: play in fantasy, sci-fi, or any world you choose.
Actions are not resolved instantly — both heroes and the dragon spend several turns preparing before anything takes effect. Multiple actions overlap on the timeline, creating a battlefield of commitments, interruptions, and well-timed strikes. There are no positions or distances: the challenge is purely about timing, cooperation, and card management.
Every mechanic is built around direct positive interactions between players: you draw cards for others, not yourself; you shield someone else with your action; you sacrifice your turn to lift a fallen teammate. The game is engineered so that self-interested play is genuinely suboptimal, and acts of sacrifice are genuinely felt as such.
The dragon acts autonomously, drawing from its own deck each turn, with a persistent attack target and a repertoire of attacks across four body parts — each with independent HP. All damage is resolved via the Dracometer, a non-linear scale that keeps arithmetic off the table.
Uses two standard card decks and a printed board. Print-and-play, free and open source.
—description from the designer
Adventure, Card Game, Fantasy, Print & Play · Action Queue, Card Play Conflict Resolution, Cooperative Game, Hand Management
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