Darkness Falls on Sevinpold 2002
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My Copy & Notes
My Prints for Darkness Falls on Sevinpold
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
From sevinpold.com:
There is only one way to save Sevinpold... Unite your team of Valiants against the power of the Darkness in a fierce battle to save Sevinpold from eternal night. Proclaim victory only when you return The Scepter to The Living Throne. But be forewarned: The Darkness grows stronger and more menacing with every bolt of Dark Lightning.
You will not know who triumphs until the last roll of the dice.
One player is the Darkness, each other player is a Valiant - all the Valiant players work as a team. The square-gridded board is filled with castles, each containing a treasure. Some treasures allow the Darkness player to add another piece, some provide benefits to the finder, and two are required for the Valiants to win - the Scepter must be brought to the location of the Living Throne.
On a turn, a player rolls 2 dice and can move using either one, the total, or the difference. Moves are in a straight line unless both dice are used, when each can be used in a different direction.
Filed Under
- Categories
- Mechanics
- BGG ratings
- 72 · geek rating 5.47
- BGG data
- refreshed Sep 7, 2026