Objective: Be the first reaching Kapstadt (Capetown) going round Africa on both sides (west & east); game ends after 4 meeples reached Capetown. Winner gets most of payments-in/victory points.
- acting by turns -
Simple 'Roll & Move' game - move one of your 4 meeples forward according die roll. Ending on marked spaces follow instructions glued on lid inside. Push back other meeples, roll again if you have got a '3', skip a turn...
Theme: 'Free Germany's ex-colonies' related to spirit of the age & time
Note:
Likely published during 1930's
Children's Game, Educational, Political, Racing, Travel · Roll / Spin and Move
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