Dawn of the Zeds: Postcard Game

Dawn of the Zeds: Postcard Game 2016

4.0 /10
BGG rating
1
Players
1
Best at
0
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Dawn of the Zeds: Postcard Game

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

On Each Turn: 1) Roll 2 non-Zed dice. On doubles move National Guard marker one space towards Arrive. If any match a Zed, that die advances. 2) Compare dice to the results chart 3) Spend Action Points (AP = High Die - Low Die) * 1 AP to move Hero one space * 1 AP to Attack adjacent * 1 AP and 1 Ammo to Attack up to 3 spaces

You win the game when the National Guard arrives. You lose if a Zed enters town, or your last hero dies.

Filed Under

Categories
Mechanics
BGG ratings
2
BGG data
refreshed Sep 8, 2026