Dawn of the Zeds: Postcard Game 2016
Location
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My Copy & Notes
My Prints for Dawn of the Zeds: Postcard Game
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
On Each Turn: 1) Roll 2 non-Zed dice. On doubles move National Guard marker one space towards Arrive. If any match a Zed, that die advances. 2) Compare dice to the results chart 3) Spend Action Points (AP = High Die - Low Die) * 1 AP to move Hero one space * 1 AP to Attack adjacent * 1 AP and 1 Ammo to Attack up to 3 spaces
You win the game when the National Guard arrives. You lose if a Zed enters town, or your last hero dies.
Filed Under
- Categories
- Mechanics
- BGG ratings
- 2
- BGG data
- refreshed Sep 8, 2026