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DeFuZion: Wild Dice 2026

Design Kevin Bonanno Publisher (Self-Published)
2–99
Players
15–30
Minutes
10
Age

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About the Game

DeFuZion: Wild Dice is a fast-paced, high-tension dice game designed to work as an intro game, a filler, or a high-energy game night starter.

All players begin with 100 points and compete over a shared set of five face-up cards drawn from the DeFuZion Deck. On your turn, you roll five Standard Dice and a Bonus Die, which resolves immediately and can alter dice values, grant additional rerolls, remove dice from play, or allow you to take control of the Bomb Token.

After rerolling, players assign dice to all five cards. Dice may be combined to reach a card’s value. Most cards allow partial matches with point loss equal to the difference between the card and the assigned dice. Bomb cards and FuZed cards must be matched exactly, and failing to do so results in a 40-point loss. Bombs can also FuZe other cards of the same number, spreading risk across the table.

The Bomb Token adds direct player interaction. When used, it is placed on a card of the holder’s choice, which then acts as a Bomb card and forces the next player to match that card exactly or suffer a 40-point loss. Because all cards are shared, each player starts with an even playing field.

Special outcomes create dramatic swings. Matching all five cards exactly causes a Total Lockdown, dealing damage to every opponent at once. Rolling five identical dice triggers a System Overload, ignoring all Bombs, FuZed cards, and penalties for the turn.

The game ends after the round in which any player reaches zero points or below. The player with the highest final score wins.

—description from the publisher

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Mechanics
BGG data
refreshed Jul 28, 2026