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My Copy & Notes
My Prints for Decision in Normandy
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Expansions & Promos
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About the Game
International Game Series game from Multi-Man Publishing. It was removed from the MMP's pre-order list in July 2008.
Scaled at mostly regimental level, 4 kilometers a hex and with 4 days per turn, Decision in Normandy covers the period from the D-Day landings until the successful breakout from Normandy in late July of 1944. Using a highly interactive game turn sequence with multiple movement and combat phases and reserve use, a firepower based CRT, and the use of situational morale states, Decision in Normandy offers a unique look at this very famous moment in World War Two.
It is all here – armor effects, breakthroughs, desperate defenses, naval gunfire, air power, artillery support, extensive England to beachhead subroutines, and more. All in a seamless game system that still focuses on playability and elegance.
Decision in Normandy was originally published in 1981 by Epoch games of Japan.
Sequence of Play
German Player Turn:
Weather 1st Movement Phase 1st Combat Phase 1st Reorganization Phase Reaction Phase 2nd Movement Phase 2nd Combat Phase 2nd Reorganization Phase
Allied Player Turn: The Allied Player Turn is similar to the German Player Turn, but replaces the Weather phase with Naval Gunfire and Air Attacks.
Components: 2 x 34 by 20 inch maps 880 Counters 28 page rulebook 2 player aides
Solitaire rating: Excellent Complexity: Meduim Playing time: 10-12 hours for the 12 turn campaign game. Scenarios: 3
Designer: Ginichiro Suzuki Developer: Adam Starkweather Graphic Artist: Niko Eskubi