Deck of Thieves

Deck of Thieves 2013

5.9 /10
BGG rating
#22508
BGG rank
2.1
Weight
2–4
Players
4
Best at
45
Minutes
13
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Deck of Thieves

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

The Arch Thief is dead, and the Pact of Thieves is broken. In accord with tradition, the leaders of the major bands of thieves have only until dawn to gather the wealth that will prove them worthy to be the new Arch Thief. They must steal from strangers and fellow thieves alike, avoid the watch, keep their gold close, and keep a very close eye on their rivals.

Deck of Thieves is a fast-playing, tactical, cut-throat card game of hand-management for two to four players (up to eight players when using two game sets).

Each player receives an identical deck of cards. In addition to Gold Coin cards, the action cards in the game each have up to three effects: Ability, Activate, and/or Reaction. In turn, each player may play a card to his play area and apply its Ability or Activate a card already in his play area from a previous turn. On another player's turn, players may play a card with a Reaction effect to counter an opponent's card. In addition to these three actions, during their turns, players may move Gold Coin cards around within their play areas (placing a Gold Coin card on top of a Coin Purse card for protection, for example).

Example cards include Dagger, Cutpurse, Pickpocket, Lock Box, Guild Hall, Traveling Merchant, Lock Pick, Thieves' Tools, and the Dirty Thief.

Using these and other cards' Abilities, Activates, and Reactions, players both seek to steal the Gold Coin cards from their opponents--adding them to their play area--and protect their own Gold Coin cards from being stolen. Once a player has 7 Gold Coin cards in his play area, the game ends after one more complete set of turns or when one player is completely out of cards.

Each card in the game has a gold value; the player with the highest gold value wins the game!

Filed Under

Categories
Mechanics
BGG ratings
81 · geek rating 5.51
BGG data
refreshed Sep 7, 2026

Matching filament