In Duplicity, nothing in the network is as it first appears. A new SMC alternates between two states, forcing you to constantly adapt. To help counter this threat, dual-colored Deckers can flip their profile card, revealing a different special ability when they flip.
Dive straight into the action with the two new missions and freely combine the new content with the base game to challenge old adversaries in new ways.
Expansion for Base-game, Science Fiction · Command Cards, Cooperative Game, Deck, Bag, and Pool Building, Modular Board, Network and Route Building, Solo / Solitaire Game, Variable Player Powers, Variable Set-up
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