Deep Madness 2018
Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for Deep Madness
All 13 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
18 on record
Deep Madness: Madness Reborn
Deep Madness: Drifter King – Epic Monster
Deep Madness: Evil Jon & Statues Card Pack
Deep Madness: Lucas Kane Investigator
Deep Madness: Magnetic Saw Gun promo card
Deep Madness: Omega Ravenous Epic Monster
Deep Madness: The Faces of the Sphere
Deep Madness: Devourer of Worlds Epic Monster
Deep Madness: Dimension Rift Epic Monster
Deep Madness: Endless Nightmares
Deep Madness: Insidious Epic Monster
Deep Madness: John Murdock Investigator
Deep Madness: Penitent and Forsaken Epic Monster
Deep Madness: Rise of Dagon
Deep Madness: Spawn of the Sleeper Epic Monster
Deep Madness: The Oracle's Betrayal
Deep Madness: Uncounted Horrors
Deep Madness: Ward Phillips Investigator
About the Game
In a dark and claustrophobic deep sea mining site, the uncovering of a mysterious “Sphere” is dragging everyone nearby into the endless madness. The fears deep within one’s mind are amplified and transformed into horrifying monsters from other dimensions, torturing one's body and testing their sanity. Only those with extraordinary will and conviction can escape its devastating grasp.
Deep Madness is a fully cooperative board game with 66 amazingly detailed miniatures, depicting a sci-fi horror world inspired by Lovecraft’s work and the Alien series. In the game, players assume the roles of investigators, venturing into the seemingly empty yet perilous deep sea mining site to find out the truth behind the lost contact event. Unimaginable horror and madness from the dark fear within is waiting.
Deep Madness is based on multiple scenarios from a continuous storyline. Each scenario has its own unique board setup, rules, special effects, and goals. From resolving fatal crises to struggling with overwhelming bosses, the investigators will face various quests filled with strategical decisions and fierce combat. With each scenario achieved, they are one step closer to the truth, but also one step deeper into the world of madness. Each scenario of the game plays in a limited number of game rounds, if the investigators fail to achieve the goals before the last round ends, the game is lost and everyone is consumed. Each game round consists of 4 phases: Devour Phase, Spawn Phase, Activation Phase, and Refresh Phase.
In each investigator’s turn, it is crucial that the player chooses 3 actions to take wisely. Each kind of action has its own value, and every single decision could be life and death in Deep Madness. Unfortunately, the correct decision is rarely obvious. Moving, attacking, searching, exchanging items, locking the doors, and recovering sanity are the basic actions. Additionally, each investigator also has his/her own unique and irreplaceable abilities to activate. Different combinations of investigators provide distinctive strategies and game experiences.
Monsters act according to its own action pool during its turn. In Deep Madness, monsters are highly characteristic, not just in stats, but also in abilities and behaviors. Different combinations of monsters provide unique challenges. And due to the intertwined activation mechanism, even different turn orders of the monsters make each game session different.
Filed Under
- Categories
- Mechanics
- Also known as
- Пучина безумия · 疯狂深渊
- BGG ratings
- 2,175 · geek rating 6.38
- BGG data
- refreshed Sep 7, 2026