← Desert Fox Up Close
Desert Fox

Desert Fox 1973

8.5 /10
BGG rating
2.7
Weight
2
Players
2
Best at
0
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Desert Fox

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

"Desert Fox" is a Division/Regiment/Battalion level simulation of the war for Egypt and Libya from Sept 1940 to January 1943. There are three mini-wargames and one long campaign wargame which the rules state "It is very lengthy and is recommended for fanatics only, or those with time to spare"!

The game includes a bright desert yellow 44" x 15" five colour map. There are about 300 playing pieces, 123 of which are actual combat units and the rest are markers. The markers are used to show a units combat changing strength as the the units only have a movement rate printed on them. (Per Fire & Movement #10, this was the first game to use this type of step-reduction system.) The rules are only 8 pages.

There is a very interesting sequence of play:

Impulse 1 - The Allied player moves all units as desired then conducts attacks against any adjacent Axis unit.

Impulse 2 - The Axis player may move all of his units as desired but may NOT attack.

Impulse 3 - The Allied player moves all units as desired. Once moved he may then conduct attacks with any unit that did not attack in impulse 1 against any adjacent Axis unit.

Impulse 4 - The Axis player moves all units as desired then conducts attacks against any adjacent Allied unit.

Impulse 5 - The Allied player may move all of his units as desired but may NOT attack.

Impulse 6 - The Axis player moves all units as desired. Once moved he may then conduct attacks with any unit that did not attack in impulse 1 against any adjacent Allied unit.

You repeat process this three times to complete each month of time. In the campaign game taking 28 months that's 504 impulses over 84 turns!

Supply as ever is important in the desert with the Axis having to keep track of "Stores" to supply attacks and "Issues" to supply movement of motorized units.

Filed Under

Categories
Mechanics
BGG ratings
8
BGG data
refreshed Jul 19, 2026