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Diceman Game

Diceman Game 2000

Design Stuart Teperman Publisher danspil
3.7 /10
BGG rating
2.0
Weight
2–4
Players
30
Minutes
7
Age

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About the Game

Diceman is played on a square grid of 17x17 spaces with 4-way symmetry. Each player deploys one "Diceman" pawn and eight dice of their colour on one side of the board. The dice are rolled to randomly determine their values.

A player starts off their turn by rolling a separate white die. If they have a die on the board matching the result, they must move one such die that many spaces; otherwise they must move their pawn one space. Dice can knock each other back to their starting positions by landing on them, or they can take a player out of the game by landing on their pawn. When a die has moved, it is changed to another random value.

The goal is to send your dice into enemy territory and be lucky enough to strike at a Diceman before its owner is lucky enough to knock your die back home using any defending dice. Such raids can be facilitated by special spaces that allow a piece to teleport across the board or to be safe from attack. With more than two players, the game is a free-for-all and ends when only one Diceman remains.

A variant rule suggests that the game should be played for a set period of time (20-60 minutes) after which the player wins whose dice are showing the greatest total. Since dice are never removed from the game and their values are continuously re-randomized in a way that is largely beyond player influence, this effectively means the winner of the game is chosen at random among the remaining players.

Filed Under

Categories
Mechanics
BGG ratings
23
BGG data
refreshed Sep 7, 2026