← Dinant '40 Layer by Layer
Dinant '40

Dinant '40 2027

Design Michael Gustavsson Publisher GMT Games
8.0 /10
BGG rating
1–2
Players
120–240
Minutes
14
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Dinant '40

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Dinant ’40 is a simulation game covering the first 4 days of this critical battle. Rommel’s crossing at Houx and his subsequent dash across France was immensely helpful to Guderian’s breakthrough at Sedan further south and the breaking of the French army.

On May 12th, two days after the start of Fall Gelb (Case Yellow), Guderian’s, Reinhardt’s, and Hoth’s Panzer Corps reach the Meuse River. The most northern of the Panzer Corps (Hoth’s) is composed of the 5th Panzer Division and Rommel’s 7th Panzer Divisions. They have reached the Meuse River near the town of Dinant. The French are caught by surprise by the rapid advance of the German Army through the Ardennes and the river is lightly defended.

Dinant ’40 uses the same game system as Mark Simonitch’s Ardennes ’44 including the use of Traffic markers and DCBs for terrain effects. Most units are battalions with a sprinkling of regiments and companies. Each turn represents approximately 6 hours with 4 turns per day (Dawn, AM, PM, and Night)and each hex is about 1 km. Special rules include: Night Turns, Rommel, Bridging Units, Hilltops, and Tank Ratings.

—description from the designer

Filed Under

Categories
Mechanics
BGG ratings
1
BGG data
refreshed Aug 12, 2026