No cover

Dinosaurs Get Stress, Too! 1992

Design Craig B. Mardus Publisher (Unknown)
2–4
Players
6
Age

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About the Game

This is a therapeutic educational game designed to help children cope with stressful situations.

Players roll dice and consult a Symptoms Chart with a whimsical cartoon illustration of a stressed-out dinosaur. The active player chooses a Control Card or a Relaxation Card in response. If the text on the card increases that player's anxiety he or she must take a Stress Rock chip. A player stuck with a Victim Card gets hit on the head with a foam rock. The player then describes how he or she will deal with this stressful event.

EXAMPLE: The child is stressed "when his Dad hogs the TV."

The object of the game is to get rid of all Stress Rocks in a player's possession.

Designed for kids age six and older to play with a parent, teacher, or therapist.

Includes charts, cards, dice, chips, rules, and a large chunk of foam granite.

—user summary

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Mechanics