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Dirtside II

Dirtside II 1993

7.4 /10
BGG rating
#9712
BGG rank
2.9
Weight
2–4
Players
2
Best at
120
Minutes
12
Age

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Expansions & Promos

28 on record
The Great Unification War Campaign: Operation Redemption – Ghost 263 Ground Action: Eight Ball 2014 The Regiment: Mission Briefs 1 2014 The Regiment: Mission Briefs 2 2014 The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa 2013 The Ghost War Campaign: The Siege of Terra – Part 3: Risky Manuevers: South America 2013 The Ghost War Campaign: The Siege of Terra – Part 4: Zulu Team – The Search Begins 2013 The Ghost War Campaign: The Siege of Terra – Part 5: Ride of the Valkyries 2013 The Regiment: Hostile Takeover 2013 The Regiment: Local Forces 2013 The Regiment: Rolling Thunder 2013 The Regiment: Roughneck Country 2013 Fighting Vehicles I: Synod Military Forces in the Sol Sector 2012 Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector 2012 Fighting Vehicles Supplamental: Additional Terran Warships 2012 Fighting Vehicles Supplamental: Merchant Vessels 2012 Fighting Vehicles Supplamental: Raiders and Pirates 2012 Fighting Vehicles VI: Aven Military Forces in the Sol Sector 2012 Fighting Vehicles VII: Synod Fleet Units 2012 Fighting Vehicles V: Terran Military Forces in the Sol Sector 2012 Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command 2012 MACE: Massive Armored Combat Elements – Marks I Through X 2012 The Alpha Centauri Campaign I 2012 The Ghost War Campaign: Part 1 – The Invasion of Trii'Hom 2012 The Ghost War Campaign: Part 2 – Invasion of Sera 2012 The Ghost War Campaign: Part 3 – The Battle for Alpha Centauri 2012 The Ghost War Campaign: Part 5 – The Battle for Botany Bay 2012 The Sentai Campaign I 2012 The Sentai Campaign II 2012

About the Game

Dirtside II is a comprehensive set of generic rules for simulating science fiction battles in virtually any background or "future history".

The system covers combined-arms actions from a few platoons up to a full battalion combat group level. Rules are included for infantry, AFV's of all types, artillery, aerospace support and landings, combat walkers and much more. The game is designed for use with 1:300/1:285 scale miniatures but will function equally well with 1:200 or other scales. The game has a flexible integrated game sequence, chartless combat system, vehicle design and points value system and more.

Filed Under

Categories
Mechanics
BGG ratings
163 · geek rating 5.60
BGG data
refreshed Sep 7, 2026

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