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Dislocated

Dislocated 2024

Design Brian Train Publisher BTR Games
1
Players
10–30
Minutes
12
Age

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About the Game

A simple and fast abstract game for one player about some of the problems posed for military, government and non-government organizations when they are tasked with assisting large numbers of people on the move. The people shown in this abstracted model are moving away from some kind of threat - a battle or invasion, a disaster, a violent mass movement, some kind of monster protected by copyright legislation, etc.. The United States Department of Defense calls these people Dislocated Civilians or DCs; the Department of State calls them Internally Displaced Persons, and other organizations variously call them refugees, evacuees or other descriptive terms.

The game is played in turns. In each turn cards representing groups of DCs will be drawn from a deck of ordinary playing cards and placed at the top of a notional grid of spaces arranged in rows and columns, while other card groups move downwards towards the bottom of the grid. Think of columns of people moving down the Lines of Communication, away from whatever started them moving.

The player will move their unit counters representing organizations and services to place them with groups of cards, and then roll dice to obtain a score that will allow all, some or none of the cards in the groups to be removed from the game (signifying that their primary needs have been addressed, so that in the short term at least they may be considered safe or healthy or settled).

But the needs and demands to be satisfied are larger than the resources and services available, so some cards will exit off the bottom of the Field; these cards are “lost”. The game is over when all the cards have made their way through the Field, and the Player’s level of success depends on the total values of cards that were lost.

—description from the designer

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Mechanics
BGG data
refreshed Sep 6, 2026