Two player abstract strategy game of capture and defense, based in skill with a touch of luck. The intriguing game mechanic involves adjustable tiles that dictate the movement of the surrounding pieces. Immediately and continuously engaging with changing game plans and strategy. No two games are ever alike. Profound in scope yet fast paced in play.
—description from the designer
Abstract Strategy · Action / Event, Advantage Token, Area Movement, Deduction, Force Commitment, Map Reduction, Push Your Luck, Tile Placement, Zone of Control
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