← Dojo Up Close
Dojo

Dojo 2011

Design Antoine Bauza Art Yuio Publisher Hazgaard Editions
6.3 /10
BGG rating
#18654
BGG rank
1.0
Weight
3–5
Players
15
Minutes
8
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Dojo

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

In Dojo, each player runs a dojo and tries to attract the most promising disciples.

The game is played in rounds using a deck of cards, with each card showing a particular type of disciple: monkey, fox, tiger, crane, bear or raccoon (which functions as a joker). Each disciple also has a skill level, shown by a belt: white, yellow, green, blue or black.

During each round, one player is the dealer. Each round consists of three phases: Recruitment, Challenge and Training.

During the recruitment phase, the dealer draws a card, looks at it, and gives it face-down to a player. He repeats this process until each player has been dealt a card.

During the challenge phase, the dealer may be challenged. The player to his left gets the first chance to challenge. If he does not challenge, the next player gets a chance, etcetera, until the dealer is challenged or all players have declined the opportunity to challenge.

If there is a challenge, both players involved (the dealer and the challenger) show their card. The card with the highest value belt wins the challenge (with ties going to the challenger). The winner gains a trophy and may exchange his card with the loser’s card, if he so desires.

During the training phase, each player adds his card to his dojo. During the first round, the card is simply placed on the table; during later rounds, new cards must be added adjacent to an earlier card. The end result should be a 3x4 grid. A player who has won a trophy must place that trophy next to a column or row.

After twelve rounds, the game ends, and players score points. For each row, players score points for the biggest group of cards of the same type. For each column, players score points if each card shows the same colour belt. Trophies modify the scoring of a row or column.

Filed Under

Categories
Mechanics
BGG ratings
74 · geek rating 5.52
BGG data
refreshed Sep 7, 2026