← Dragon's Gate Layer by Layer
Dragon's Gate

Dragon's Gate 2013

Design Chris Huntoon Publisher (Web published)
2
Players
30
Minutes
5
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Dragon's Gate

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

The goal of Dragon's Gate is to be the first player to get one of your own Dragons across the board and through the enemy’s gate. (The corner spaces marked with Chinese characters are nominally the posts of the gate.)

A Dragon moves forward by taking a single step, either diagonally or vertically, onto an empty space. A Dragon may also fly (jump) forward over a single friendly Dragon to the empty space just beyond. But it may not fly over an enemy Dragon.

A Dragon captures enemy pieces by withdrawal. This means if a Dragon begins its turn with an enemy Dragon adjacent and just in front of it, it may take a single step backwards, in the opposite direction, to the empty space just behind it.(Imagine a Dragon rearing its head back to breathe fire.) The enemy Dragon is then removed from the board.

In a typical game of breakthrough/attainment there are usually two basic elements: 1. - The player is trying to advance his own pieces across the board. 2. – The player attacks his opponent’s pieces to prevent him from doing the same. Backwards captures is a mechanic that affects both of these simultaneously. You can remove one of your opponent’s pieces only at the cost of delaying your own advancement.

-description from designer

Filed Under

Categories
BGG data
refreshed Sep 5, 2026