Drive on Moscow: Operation Typhoon, 1941

Drive on Moscow: Operation Typhoon, 1941 2007

6.9 /10
BGG rating
#15494
BGG rank
2.4
Weight
2
Players
1
Best at
240
Minutes
12
Age

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About the Game

Drive on Moscow (DoM) is a two-player, low-to-intermediate complexity, strategic-level simulation of the final German attempt to capture the capital city of the Soviet Union late in 1941. The German player is generally on the offensive, attempting to win the game by isolating or capturing Moscow, or by seizing all the other key cities on map. The Soviet player is primarily on the defensive, but the situation also requires that he prosecute local counterattacks.

Play encompasses the period that began with the Germans launching their offensive on 1 October 1941 and ends on 7 December of the same year. By that time it had become clear the invaders had shot their bolt without achieving their objective. Play may end sooner than the historic termination time if either player concedes defeat prior to the official end of a game.

Each hexagon on the map represents 7.5 miles (12 kilometers) from side to opposite side. The units of maneuver for both sides are primarily divisions, along with some brigades and one elite super-elite regiment. The effects of the general air superiority enjoyed by the Germans throughout much of the campaign are built into the game's movement and combat rules. Each game turn represents a week. The game uses a derivation of the well received system from our boxed game Drive on Stalingrad, 2nd edition.

Game Scale: Game Turn: 1 week Hex: 7.5 miles / 12 kilometers Units: Brigades to Divisions

Game Inventory: Two 22 x 34" full color map Two dual-side printed countersheet (352 5/8" counters) One 16-page rulebook

Solitaire Playability: High Complexity Level: Low-Medium Players: 2 or more Playing Time: 4-15 hours

Players need to supply One 6-sided die

Filed Under

Categories
Mechanics
Also known as
Drive on Moscow
BGG ratings
82 · geek rating 5.54
BGG data
refreshed Sep 7, 2026

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