自動自動車 (Driverless Automobile)

自動自動車 (Driverless Automobile) 2025

3.0
Weight
1–4
Players
30–120
Minutes
12
Age

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My Prints for 自動自動車 (Driverless Automobile)

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Expansions & Promos

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About the Game

This game was inspired by Splotter Spellen's latest work, “Horseless Carriage,” the publisher of my favorite game, “Food Chain Magnate.”

Designed with a heavy emphasis on player interaction, it is a heavy pen-and-paper game in which turn order, technology, the performance of the vehicles developed, and a variety of other factors create interaction.

Players can develop their company's technology almost effortlessly, but it remains challenging to develop vehicles that fully meet demand. This is because competitors will sell better vehicles faster. ......

The expenses incurred during the game for the technology the player grows, the cars he builds, and the parts he buys are not charged to the player until the end of the game. But, yes, there is a cost to every move. Is the decision really profitable for the company? Even if it looks like a big profit, it is doubtful how much net profit is left when the company pays the bill for its reckless development. Sell the last-minute car at maximum speed.

—description from the designer

Filed Under

Categories
Mechanics
BGG data
refreshed Sep 5, 2026