Dungeon Twister:  Room P3

Dungeon Twister: Room P3 2007

Expansion of Dungeon Twister

Design Christophe Boelinger Publisher asmodee
7.2 /10
BGG rating
3.0
Weight
2–4
Players
60
Minutes
11
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Dungeon Twister: Room P3

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Dolmen (Room P3, Terrain, Goodies 2007)

Dolmens are 3D obstacles.

There are seven squares of Dolmens surrounding the Reflecting Pool and a normal floor square allowing access to the pool.

Reflecting Pool (P3 Room, Terrain, Goodies 2007)

The Reflecting Pool is magic. Its powers can be cancelled by the Magophage.

A character entering the Reflecting Pool must immediately end his movement.

A character who enters the Reflecting Pool will remain still (he enters into meditation) and cannot carry out any action as if he were wounded (except actions specified below).

A character meditating in the Reflecting Pool has a combat value of 0. The Ghost and Specter can also meditate.

The meditating character (standing in the Reflecting Pool) can for 2 AP activate the rotation gear of any "natural" room. The room turns a 1/4 turn in the direction of the arrow (or the opposite direction for the Mekanork).

A room is considered "natural" if it contains at least one trees or vines.

As of the Lands of Ice expansion, the forested rooms are P3, 29, 30, 31, 32, 33, 34, 35, 36.

Filed Under

Categories
Mechanics
BGG ratings
8