Dust Tactics: Operation "Hades"

Dust Tactics: Operation "Hades" 2012

Expansion of Dust Tactics

8.0 /10
BGG rating
2.0
Weight
2
Players
30
Minutes
0
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Dust Tactics: Operation "Hades"

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Game description from the publisher:

The fifth campaign expansion for Dust Tactics, Operation "Hades" introduces new rules for subterranean warfare, superhuman soldiers, new skills, and richly detailed information about the city and battleground of Zverograd. It also brings you thirty-one tiles, a Zverograd city poster, a map of the Zverograd metro, six new scenarios, and over two dozen objectives to serve as the basis of your own scenarios. Finally, Operation "Hades" marks the arrival of Winter Child, the game's first superhuman soldier.

Operation "Hades" introduces new rules for underground fighting, as well as rules more specifically designated for scenarios fought in Zverograd’s sewers and metro.

During underground combat, troops must cope with dim lighting and confined quarters. There is very little light beneath the city of Zverograd. Units can hear enemies coming, but they are hard to make out in the darkness. As a result, it's not uncommon for soldiers in such tense conditions to fire blindly into the shadows ahead of them when they hear enemies approaching. The darkness of the underground grants a unit increasing levels of cover the farther it is from an attacking unit, and units cannot target foes with four or more spaces between them.

Filed Under

Categories
Mechanics
Family
BGG ratings
24
BGG data
refreshed Sep 19, 2026

Matching filament