Elmer Fudd's Stop That Wabbit!

Elmer Fudd's Stop That Wabbit! 1975

1.0
Weight
2–4
Players
6
Age

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About the Game

Elmer Fudd’s Stop That Wabbit! is a chase‑and‑capture game set in Elmer Fudd's vegetable garden, where Bugs Bunny is up to his usual mischief — stealing carrots and outsmarting Elmer.

Each player selects an Elmer Fudd and starts in one of the garden's corners, while Bugs Bunny starts in the center. Each round, Bugs Bunny moves first as an automaton, following directional cards that move him on an unpredictable path. Next, players try to move their Elmer Fudd closer to Bugs using classic spin-and-move. Ending a move on a special black square, which are dotted throughout the board, grants bonus movement that can shift the chase. Interactions between pieces add further chaos: Elmer can bump other Elmers back to the center, and Bugs can do the same when he hops onto an occupied square.

The game ends when one player captures the wily Bugs Bunny by moving his Elmer onto his space.

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Mechanics
BGG data
refreshed Oct 16, 2026
On LayerUp since
Oct 16, 2026