'Ere We Go: Orks in Warhammer 40,000

'Ere We Go: Orks in Warhammer 40,000 1991

Expansion of Warhammer 40,000: Rogue Trader

6.0 /10
BGG rating
4.0
Weight
0
Players
0
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for 'Ere We Go: Orks in Warhammer 40,000

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

A supplement to the orginal Warhammer 40,000 Rogue Trader. Provides new rules for such things as Painboyz, After the Battle, Runtherdz, Boars & Cyboars, How to Paint Your Ork Warband, Weirdboyz, Madboyz, Ork Mekaniaks, Kustom Vehicles, Vehicles, Robots, Weapons and Wargear, Shokk Attack Gun, Kustom Weapons, and lots of fluff.

208 pages plus cards.

Filed Under

Categories
Mechanics
BGG ratings
31 · geek rating 5.51