This is a different game than Escape from Colditz which was published by various manufacturers.
Players must collect equipment and then make their way across an abstract representation of the 'Castle', trying to avoid occupied patrol zones along the way. Each player starts the game with four 'prisoners'.
The first one who gets the three of them to safety wins the game.
Adventure, Deduction, Memory, Movies / TV / Radio theme, World War II · Memory, Point to Point Movement, Roll / Spin and Move
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