F.C.M.T.: Fighter, Cleric, Magic User, Thief

F.C.M.T.: Fighter, Cleric, Magic User, Thief 2021

Design Carl Salminen Art Alisha Volkman Publisher N20 Games
7.0 /10
BGG rating
2–4
Players
20–40
Minutes
8
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for F.C.M.T.: Fighter, Cleric, Magic User, Thief

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

A competitive, press-your-luck dungeon delver. FCMT is set in a magical dungeoneering competition where each of the legendary RPG classes will compete to determine who is the greatest adventuring class ever.

Players will face dangerous encounters, seek loot and weigh risk in an attempt to win dungeon tokens. These tokens are turned into dungeon gems. The first player to collect 3 dungeon gems is the winner.

FCMT uses the novel Fate Deck system for determining encounter outcomes. Instead of rolling dice, players draw fate cards that can be fueled by resources to increase their chance of success.

A new dungeon is created before each game by placing out a grid of face-down dungeon cards. Players progress through the dungeon by peeking at cards, revealing cards and trying to overcome the challenges they encounter.

By overcoming these challenges, which include traps, monsters and more, players will be rewarded with dungeon tokens. Each time a player earns 5 tokens, they are awarded a dungeon gem.

As soon as a player has 3 of these gems, they are declared the winner and the greatest dungeon delver of all time.

Filed Under

Categories
Mechanics
BGG ratings
1
BGG data
refreshed Sep 8, 2026