Far Distant Ships

Far Distant Ships 2021

Design David Manley Publisher Long Face Games
6.0 /10
BGG rating
2–4
Players
60–120
Minutes
12
Age

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About the Game

Far Distant Ships: a quick playing set of rules covering fleet actions in the age of sail where linear tactics were to the fore.

The aim of these rules, which draw upon techniques and concepts from LFG’s Cannon, Cross and Crescent combined with a development span covering some 20 years has been to develop a quick play set that focusses on the command and control aspects of the battle, allowing large battles such as Chesapeake Bay, the Saintes and Trafalgar to be played out in an evening’s gaming. Signalling is key, and complex plans may fall apart if a vital signal is missed, or an order executed late.

The rules cover the main ship types involved across the period, focussing on ships of the line and rated frigates, in particular in their role as signal repeaters. Stats are also included for civilian ships, smaller warships and bomb vessels, and shore batteries and fortifications, allowing the full spectrum of naval operations to be played.

The rules have been written with 1/2400 models in mind but will work with models in larger scales.

—description from the publisher

Filed Under

Categories
Mechanics
Also known as
Far Distant Ships: Fast Play Rules for Fleet Actions in the Age of Sail · 1700-1820
BGG ratings
3
BGG data
refreshed Sep 7, 2026