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Fate of the Elder Gods

Fate of the Elder Gods

2017 Layer by Layer
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Game Details

Box 11.7 × 11.7 × 2.8 in (29.7 × 29.7 × 7.1 cm) · English edition (2017). Editions vary, check your copy before printing an insert.

In Fate of the Elder Gods, players take on the ever-maddening role of cults trying to summon ancient evil and herald the fall of mankind! Each cult is in competition to be first to summon their god, but they all must also repel intrepid investigators working to seal off the gate to beyond with Elder signs. Gather arcane artifacts, cast powerful spells, embrace the Dark Gift of your Elder God, and be first to hasten doom...before it's too late! During the game, players use a variable hand of spell cards to do one of two things to aid their cult in their mission: Use the spell's Astral Symbol to navigate the areas around Arkham on the unique Fate Clock board, or use the symbols in a location's Astral Column to ready a spell. Readied spells can be cast at any time, but while in a cult's Spell Reserve their primary Astral Symbol can aid in readying future spells, creating an engine for pumping out more potential power. As cults travel to the six locations on the Fate Clock, they activate specific powerful abilities, such as gaining useful artifacts at The Museum or enabling their Elder God's Dark Gift at The Ceremony. As cults send more and more cultists to a location, they may gain control there, adding even more powerful abilities. However, cults must be careful how they navigate Arkham as a location with lots of activity will attract pesky investigators. Tempt fate too many times and the investigators may raid your cult's lodge, placing Elder Signs, and generally getting in the way of summoning your Elder God. Gain too many Elder Signs and it's game over! If any cult can manage to raise their Summon Track to 9 before the investigators save humanity, their Elder God awakens and they win! Of course, "win" is a relative term as it will certainly herald the end of the world — but that's a small price to pay for eternal servitude to the Ancient Ones.

Adventure, Dice, Horror, Miniatures, Mythology · Area Majority / Influence, Area Movement, Dice Rolling, Hand Management, Solo / Solitaire Game, Take That, Variable Player Powers, Worker Placement

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Christopher Kirkman , Richard Launius , Darrell Louder , designer

Lucas Durham , Chad Hoverter , Christopher Kirkman +3 more , artist

Fabled Nexus , publisher

#3019
BGG Rank ↗
7.2
Rating
2.8
Weight
1–4
Players
Cover Colors

Main colors from the cover art. Find matching filament, or tap swatches to narrow.

Matching filament

2 3D models for Fate of the Elder Gods

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Fate of the Elder Gods board game insert - all in, holds expansion
Fate of the Elder Gods board game insert - all in, holds expansion
Inserts
Thingiverse ClixAccessories 6
Fate of the Elder Gods board game insert - all in, holds expansion
Fate of the Elder Gods board game insert - all in, holds expansion
Inserts
Cults3D hair10 5

2 designers · newest 4y ago

Don't see the 3D model of your dreams? Request it here

Expansions (4)

Fate of the Elder Gods: Beasts From Beyond
Fate of the Elder Gods: Beasts From Beyond
2017 · 2 models
Fate of the Elder Gods: Beasts From Beyond – Ghoul
Fate of the Elder Gods: Beasts From Beyond – Ghoul
2017 · no models yet
Fate of the Elder Gods: Beasts From Beyond – Shan
Fate of the Elder Gods: Beasts From Beyond – Shan
2017 · no models yet
No Image
Fate of the Elder Gods: Cerulean Tendril
2017 · no models yet
Show only expansions with models

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