Fear God & Dread Nought

Fear God & Dread Nought 2001

7.5 /10
BGG rating
#10930
BGG rank
4.3
Weight
2–3
Players
2
Best at
360
Minutes
12
Age

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Expansions & Promos

40 on record
The Naval SITREP: The Journal of Naval Miniatures Wargaming #64 2023 The Naval SITREP: The Journal of Naval Miniatures Wargaming #65 2023 The Naval SITREP: The Journal of Naval Miniatures Wargaming #63 2022 The Naval SITREP: The Journal of Naval Miniatures Wargaming #52 2017 The Naval SITREP: The Journal of Naval Miniatures Wargaming #53 2017 The Naval SITREP: The Journal of Naval Miniatures Wargaming #50 2016 The Naval SITREP: The Journal of Naval Miniatures Wargaming #51 2016 The Naval SITREP: The Journal of Naval Miniatures Wargaming #48 2015 The Naval SITREP: The Journal of Naval Miniatures Wargaming #49 2015 Fatal Choices 2014 The Naval SITREP: The Journal of Naval Miniatures Wargaming #46 2014 The Naval SITREP: The Journal of Naval Miniatures Wargaming #47 2014 The Naval SITREP: The Journal of Naval Miniatures Wargaming #44 2013 The Naval SITREP: The Journal of Naval Miniatures Wargaming #45 2013 The Naval SITREP: The Journal of Naval Miniatures Wargaming #42 2012 The Naval SITREP: The Journal of Naval Miniatures Wargaming #43 2012 The Naval SITREP: The Journal of Naval Miniatures Wargaming #40 2011 The Naval SITREP: The Journal of Naval Miniatures Wargaming #41 2011 The Naval SITREP: The Journal of Naval Miniatures Wargaming #38 2010 The Naval SITREP: The Journal of Naval Miniatures Wargaming #39 2010 Fear God & Dread Nought: Jutland Form 10s 2009 The Naval SITREP: The Journal of Naval Miniatures Wargaming #36 2009 The Naval SITREP: The Journal of Naval Miniatures Wargaming #37 2009 The Naval SITREP: The Journal of Naval Miniatures Wargaming #34 2008 The Naval SITREP: The Journal of Naval Miniatures Wargaming #35 2008 The Naval SITREP: The Journal of Naval Miniatures Wargaming #32 2007 The Naval SITREP: The Journal of Naval Miniatures Wargaming #33 2007 The Naval SITREP: The Journal of Naval Miniatures Wargaming #30 2006 The Naval SITREP: The Journal of Naval Miniatures Wargaming #31 2006 The Naval SITREP: The Journal of Naval Miniatures Wargaming #28 2005 The Naval SITREP: The Journal of Naval Miniatures Wargaming #29 2005 The Naval SITREP: The Journal of Naval Miniatures Wargaming #26 2004 The Naval SITREP: The Journal of Naval Miniatures Wargaming #27 2004 The Naval SITREP: The Journal of Naval Miniatures Wargaming #24 2003 The Naval SITREP: The Journal of Naval Miniatures Wargaming #25 2003 The Naval SITREP: The Journal of Naval Miniatures Wargaming #22 2002 The Naval SITREP: The Journal of Naval Miniatures Wargaming #23 2002 Fear God and Dread Nought Player's Handbook 2001 The Naval SITREP: The Journal of Naval Miniatures Wargaming #21 2001 High Seas Fleet: The First World War at Sea

About the Game

Fear God & Dread Nought completes the Admirality Trilogy (Harpoon 4, Game: Command at Sea, Fear God & Dread Nought) Utilizing the same framework, those familiar with either of the other games will have no difficulty stepping into the First World War. The selection of a small scenario allows the novice to play within an hour of opening the box, with several scenarios also being optimal for solitaire play.

Rules come punched for a three ringed binder (not provided) for ease of use and photocopying. They follow the same format as our other rules used in the Trilogy, making them easy to follow for experienced gamers, and novices alike. Tactical turns represent 3 minutes, with intermediate turns (for long distance maneuvering and long stern chases) representing 30 minutes. Gun hit probability is based upon a combination of factors such as visibility, range, target size, number of rounds firing at the target, and speeds of the firing and target platforms. Damage is a function of the type of shell, number of barrels firing and armor of target, and is easy to calculate also. Blank ship forms allow the player to list all the ranges and damages of his ship's particular guns in advance, making it quick and easy to calculate both damage and hit probability. Critical damage is a function of the amount of damage taken last round vs. the amount of damage able to be taken. Critical hits typically scored against systems (engineering, bridge, steering or individual weapon amounts).

The 40+ scenarios include the well known "biggies" such as Jutland (broken into three parts, as well as the grand battle) and Dogger Bank, and many smaller engagements. Often there are variants given, covering important "almosts" and "what ifs". All aspects are covered, with ships provided for the Japanese, Turkish, Austrian, and Russian navies as well as the British and German fleets. The Data Annex includes all ship classes for the war and is a valuable reference by itself. So with this product, one need only Fear God & Dread Nought!

Filed Under

Categories
Mechanics
Also known as
Fear God & Dread Nought: Tactical Naval Combat 1900-1924 · Fear God & Dread Nought: Volume I – The First World War at Sea
BGG ratings
113 · geek rating 5.58
BGG data
refreshed Sep 7, 2026

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