Federation & Empire: ISC War

Federation & Empire: ISC War 2011

Expansion of Federation & Empire

7.5 /10
BGG rating
2–9
Players
240
Minutes
12
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Federation & Empire: ISC War

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

This expansion adds the ISC, the Interstellar Stellar Concordium to the Federation and Empire game system. Anticipated for 25 years, ISC War adds the complete order of battle for the ISC forces. New rules include ISC Echelon formations, PPD ships, Tactical Reserves, and ISC Rapid Base Deployment. Scenarios include:

Gathering Winds, the ISC consolidate their outer provinces during the first 9 turns of the general war, amid Romulan and Gorn interference.

Driving Winds, the ISC launches their pacification of the galaxy at the end of the General War with rapid deployment of their pacification stations. They must hold the various neutral zone areas between the major powers to protect them from each other. This scenario is divided into various "cordons" similar to the sectorized scenarios in other products.

There are also scenario notes for using the ISC during the general war, and in a full scale war against the Gorns and Romulans.

Filed Under

Categories
Mechanics
BGG ratings
15