Fight in the Skies

Fight in the Skies 1966

Design Mike Carr Publisher (Self-Published)
6.9 /10
BGG rating
#16186
BGG rank
2.5
Weight
2–52
Players
8
Best at
30–120
Minutes
12
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Fight in the Skies

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

2 on record

About the Game

This is a simulation game designed to re-create the essence of World War I aerial combat in the last two years of the war. All of the major aircraft types of that time are included. Use of maneuver cards, covering the aerobatic possibilities of the era, as well as dice and charts, for probability resolution, make for realistic dogfight challenges.

The game has an active club, The Fight in Skies Society, which hosts one or two weekends of play in the Midwest each year and publishes The Aerodrome two to four times each year.

Later updated and released by TSR as Dawn Patrol.

Expanded by:

Zeppelin (Self-published)

Re-implemented by:

Dawn Patrol

Filed Under

Categories
Mechanics
BGG ratings
73 · geek rating 5.53
BGG data
refreshed Sep 7, 2026