In Firesiege: Creeping Horrors, new insidious threats emerge, testing the defenders of Eldor like never before. This expansion requires the base game and introduces modular systems that deepen strategy while increasing pressure on all fronts.
Players can add one or more modules to reshape the battlefield. Auras and new Marall cards enhance units with powerful effects, enabling new tactical combinations.
Magic Portals allow rapid movement across the map, offering flexibility but also opening paths for the enemy.
The Marall Uprising module introduces fragile alliances: neglected allies may rebel or even join opposing forces.
Creeping Horrors add a new type of enemy that bypasses defenses, emerging from within the city and advancing toward the Citadel.
The Ambush module introduces unpredictable Horde cards that spawn dangerous enemies directly among players.
The expansion also includes 4 new Warlords and 4 Objective cards tied to specific modules, creating varied and challenging scenarios. With Creeping Horrors, danger comes from every direction and the siege grows ever tighter.
Expansion for Base-game, Fantasy · Communication Limits, Cooperative Game, Scenario / Mission / Campaign Game, Variable Set-up
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