FiveCore System Pack: New Rules and Options to customize your FiveCore Games

FiveCore System Pack: New Rules and Options to customize your FiveCore Games 2016

Expansion of Five Men at Kursk WW2 Skirmish Warfare

2–6
Players
30–500
Minutes
14
Age

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About the Game

Welcome to the FiveCore System Pack.

Intended for tinkerers and scenario writers, this provides the following new options to customize your games of FiveCore or Five Men in Normandy.

Materiel can be adapted to Five Men at Kursk with minimal difficulty.

Simplified turn sequence (for non-random turns) Bonus actions (A variant of the simplified turn sequence using the action dice to provide bonus actions) Careful aim (A new tactical option) Ambush (A new option when reacting to nearby movement) Terrain movement reduction (A more conventional terrain system) Action Point System (A new turn sequence allowing more fine-control over what your characters do each turn) Melee dice (Replace the opposed Brawling roll with Kill and Shock dice) Observation test (A dice-based spotting system) Alternative combat dice (8 new attack dice types to build futuristic and alien weapons, including toxin, web and disintegration) Squad traits (A skill system for an entire squad, for quick scenario building) Diceless recovery (A non-random method for recovering figures that are Down or Panicked) Skill challenges (A simple skill system for roleplay oriented scenarios) Battle exhaustion (Put more pressure on your characters in a campaign, forcing you to push them harder or operate below strength) Wounds (An in-battle wound table adding bloody detail to your games)

—description from the publisher

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Mechanics