Flee Fi Fo From
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My Prints for Flee Fi Fo From
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About the Game
“Halt! What business have you in our glorious city? Sir, kind sir, please let us in! Our villages were plundered by the giants not two days past. Flee we did, but they come behind us! Won’t you take us in? Nearby villages you say? Hmm, you provide us much grain. Our city council perchance might let you in. But you must show us your papers. Queue up! Our glorious knights can fend off the giants.”
In Flee Fi Fo From, players take on the role of competing clans attempting to protect villagers from rampaging giants by bringing them to safety within the city walls. Clans are not saving people out of pure altruism though - they have their own agenda to gain influence in the city council. The clan with the most influence points at the end wins the game.
The game is played over a series of Action and Reset turns. First the player with the action marker performs up to 2 actions (Authorize, Riot, Swap or Escort). These typically involve selecting villagers to be admitted to the city and moving them forward. Following this, the reset player is responsible for maintaining the flow of villagers towards the city, but may also choose to abandon the rescue efforts by retreating the defending knights instead.
The game ends when either all villagers have been saved or too many knights have retreated from the battlefield.
Scores are a total of villagers rescued, hidden objectives, end game bonuses and rating. The player with the most influence points wins.
—description from the designer
Filed Under
- Categories
- Mechanics
- BGG ratings
- 3
- BGG data
- refreshed Aug 15, 2026